
Assumptionsįirst, we need to make some critical assumptions. That logic is not simple, and in my model it takes quite a few steps to work out. The problem with this simple class is that it leaves out the logic the player must use to determine which card s/he wants to play. This determines the starting turn order The simplest possible player class would then look like this: public class Player A "player" in this game is really just a set of cards (the "hand"), the position that the player is sitting in (first, second, third, etc.) and the logic the player uses to decide which card to play. The first part (modeling the players themselves) is simpler, and so we will do it first. Now that we have modeled the cards and the draw pile, we come to the first really tricky part of this modeling practice: we must model the players of the game AND how they will behave during the game itself. You may want to use the GitHub repository to follow along.
C SHARP METAL GEAR PLAYER BEHAVIOUR SERIES
Link to measure: : The Children’s Scale of Hostility and Aggression: Reactive/Proactive (C-SHARP) Version 2.Note: This post is the second in a three-part series which attempts to model the card game UNO as a C# application. (2016) should be used as the reference for the Farmer &Īman (2009) should be used as the general reference for the CSHARP Farmer et al.

This includes physicians, psychologists, social workers, counselors, and individuals working under the direct supervision of such professionals. Licence: Professionals working in the mental health field are welcome to copy and use the C-SHARP for clinical and research purposes. Journal of Child and Adolescent Psychopharmacology, 26(1), 10-18. Confirmation of the Factor Structure and Measurement Invariance of the Children’s Scale of Hostility and Aggression: Reactive/Proactive (C-SHARP) in Clinic-Referred Children with and without ASD. Research in Developmental Disabilities, 30, 1155-1167.įarmer, C.A., Kaat, A., Mazurek, M., Lainhart, J., DeWitt, M.B., Cook, Jr., E., Butter, E., & Aman, M.G. Development of the Children’s Scale of Hostility and Aggression: Reactive/Proactive (C-SHARP).
C SHARP METAL GEAR PLAYER BEHAVIOUR MANUAL
See user manual for translation instructions and requirements.Īuthors and Citation: Farmer, C. This list may no longer be complete please inquire with the scale authors about available translations. Languages: English, German, Romanian, Slovak, Persian, French, Spanish. Version 2.0 of the C-SHARP removed several non-scoring items thus the item numbers on the current (v2.0) C-SHARP differ from those on the original scale. The Provocation Scale, which categorizes behavior as proactive or reactive, showed expected differences in children with DBD, but was less effective in those with ADHD. Reliability was lower but largely acceptable for the Provocation Scale, which assesses motivation.

Interrater reliability was very high for the Problem Scale, which characterizes type of aggression. Measurement properties and previous use: The reliability and validity of the Children’s Scale of Hostility and Aggression: Reactive/Proactive (C-SHARP) was assessed through data from a survey of 365 children with I/DD aged 3–21 years and a second sample of chlidren aged 1-21 (414 with ASD and 243 without ASD).

Target Population: Children and Adolescents with Intellectual or Developmental Disabilities Type of Measure: The Children’s Scale of Hostility and Aggression: Reactive/Proactive (C-SHARP) is an instrument for measuring aggressive and hostile behavior in children and adolescents with developmental disabilities.
